![]() ![]() Plant an apple in 1972, pick it in the future, bring it back to the seventies to feed a hungry scientist. Players continue using the same time-travel mechanic. Like in the first episode, Joe travels between groovy 1972 and a terrible post-apocalyptic future with his solar-powered time-machine. The second part of House on Fire’s The Silent Age continues janitor Joe’s time-traveling adventures as he saves the world from certain destruction. Destroy a poison ivy seedling in 1972, and avoid a poison ivy outbreak in the future. Using the point-and-click system, Joe can change the past to change the future. Joe is able to pop between 1972, present day for our polyester-loving hero, and a desolate future with a mysterious device. The flavortext is so good, I found myself screenshotting scene after scene, and actually giggling aloud over some of Joe’s remarks. I mean, yes, I wanted to find the mysterious time-traveler and I wanted to know why Joe’s picture was labelled a person of interest, but I also wanted to see what would happen if I asked Joe to stick this paperclip in the hornet’s nest. The Silent Age tells a darker story, but still has room for ridiculous flavor text. I remember discovering that some of the “wrong” combination in point-and-click adventures like Monkey Island were funnier than the combinations that actually advanced the game. To help Joe on his mission, players solve puzzles by exploring, pocketing everything that’s not nailed down, and using items creatively.
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